This course is taught by Abraham Leal from Nexttut, an industry professional with over 11 years of experience leading projects at Critical Hit Studio. His focus on combining technical knowledge with visual storytelling makes this course stand out.
By the end of this course, you’ll be able to light and render interior environments and characters with cinematic precision. You will create atmospheric effects like fog, use gobos for dramatic texture, add secondary lights for realism, and explore time-of-day lighting setups such as golden hour, midday, and night. You’ll also practice camera angles and rendering techniques for character presentations. This course is for intermediate 3D artists who want to expand their lighting portfolio with compelling interior scenes and character renders. To succeed, you should be familiar with Maya navigation and Arnold rendering basics, and have Photoshop installed for post-production workflows. Whether you’re showcasing props, characters, or architectural environments, this course will teach you how to control light to evoke mood, atmosphere, and storytelling impact in your renders. Instructor bio: Abraham Leal from Nexttut welcomes you to Nexttut Education. We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry. The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.